Header: 8 bytes "SpidyGfx", magic. 2 bytes width (little endian) 2 bytes height Image data: A byte x < 0xC0 means the pixel value x. Otherwise, subtract 0xC0. This is the number of times to repeat the next byte. After width*height pixels have been decoded: 1 bytes (unknown) 768 bytes palette (256 three bytes RGB colours)
Here are some samples:
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pic2ppm, a tiny stupid C app to convert .PIC files to standard .ppm.
Here's a little log I wrote while decoding, nothing interesting except for maybe the train of thought.
Reunion itself (english installed version), since the makers are long dead (without ever releasing the sequel promised at the end of the game) :(